SynDash Mocap SW
A Suite of programs that bring advanced features to Animate
Keyframe editor - easy cleanup for inertial data
Raw Data Capture (reading acceleration)
Use Synertial’s small SDK with built-in kinematics, or build your own and access raw data in real-time
Record raw as well as fused data
Access to sensor raw data in real-time
Plugins and Drivers
Designed for a future where motion capture and live action shooting become indistinguishable
Blade, Powered by Axiom, is engineered to capture performances effortlessly and deliver robust, reliable data that enables creativity.
Siemens Jack & PSH
Siemens Jack (and PSH) is the Digital Factory “gold standard” for Human Factors Engineering (HFE) and ergonomics simulation products.
Our exact skeleton extraction and kinematics modelling system offers the most accurate and seamless motion implementation available for the Jack package. Our clients in this field are the biggest names in medical, manufacturing, and defense contractors in the world.
View and capture your mo-cap in real-time, directly on your characters equating to full pre-viz scenes.
We have been partners with MotionBuilder since their beginning in 1997 (when they were Kaydara), and we have been providing a real-time plugin every year, ever since. Our plugin allows you to view and capture your mo-cap in real-time, directly on your characters equating to full pre-viz scenes. Taking full advantage of MotionBuilder’s characterize <wbr/>process, you can expect to generate accurate data across all characters no matter what size or shape.
UNREAL & UNITY
Stream mocap data directly into Unity and onto your character
Our real-time Unity plugin allows you to stream mocap data directly into Unity and onto your character. This allows innovative full body control over a game character, either inside the editor or in a full build. This real-time technology has been utilised to create our award-winning, interactive digital animation system Animalive.
Character mesh in Unity
VR demo in Unity