Bring finger action into their motion capture studio processes for their own game development projects as well as their sub-contractors...
Synertial has perfected inertial finger motion capture: IGS motion capture gloves are the most advanced 'on the hand' finger-capture technology available. Our mocap gloves can synchronize perfectly with Vicon's Blade and Optitrack's Motive software for occlusion free finger-capture during your optical takes.
Our IGS motion capture suits integrate perfectly with our motion capture gloves, for occlusion free full-body and finger capture.
With 22 sensors per suit, and up to 56 sensors total, we capture data that is invisible to other inertial systems.
- Exceptional Magnetic Immunity
- Easy tools for matching performer's virtual skeleton to their actual skeleton.
- Keyframe Editor --replaces most of your editing with a single keystroke
- Excellent SDK
- Drivers/Plugins available for: MotionBuilder, Unreal, Unity, Siemens Jack
Synertial's focus on Kinematics lets users create capture skeletons that closely approximate the user's performer's actual skeleton. The result is clean data that retargets well to characters' skeletons and environments; the character's feet and hand positions match well with the perforner and their environment.
Serving a global clientele in over 50 countries for 23 years...
HOW DOES IT WORK?
Synertial systems can integrate seamlessly and precisely with most optical systems. This feature is called Optinertial.
Proven track record of motion capture innovation
The Art & Science of Inertial Mocap
A chain is only as strong as its weakest link. Accuracy or resolution in sensors is a relatively easy part of the skill-set & process of inertial motion capture, and all manufacturers offer relatively similar specs. The trick is to get practical accuracy from an inertial system, which is where the art of Mocap plays its part.
Kings of Kinematics
Our proprietary and patented technology uses a depth sensor camera or a scanned photograph of the actor to generate a kinematic structure that matches the actor’s skeleton. This means that the bone lengths and proportions of the visual skeleton in our SynDash software will be exactly the same as the real life skeleton.
Using Kinexact Body software and a depth sensor camera a kinematic structure can be generated that matches the body skeleton of the actor. Once Kinexact has measured the body from a series of simple poses, those measurements can be applied to the skeleton in our SynDash software.
Kinexact software easily derives a participant's skeletal and finger measurements, thus providing the most accurate and repeatable capture data. No other inertial system calculates a participant’s skeleton so exactly.
There is no doubt that Synertial is the King of Kinematics.
Developed under the direction of some of the most respected engineers in the marketplace, Synertial’s systems now provide seamless integration with optical systems.
The Synertial Optinertial systems provide perfect synchronization with optical capture systems such as Vicon, Optitrack, Motion Analysis, and other major vendors.
Our Optinertial systems allow our users to:
- Seamlessly add fingers to other systems, while greatly speeding up workflows
- Provide occlusion-free finger data that needs no additional “cleaning,”
- Greatly decreasing post-production costs for any sized project.
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